Option 2 - Compile TerraGear from source code as explained in this article.Option 1c - Use the TerraGear Docker instance.Option 1b - Download ppa packages for Ubuntu Linux.Create or choose a directory to hold the TerraGear tools.This is by BecOzlacan, it's very stable and works well. Download the latest TerraGear (TerraGearGUI included) build from.Option 1a - Download TerraGear pre-compiled (recommended for beginners) on Windows.The latter is the easiest and advised for starters. You can either build TerraGear yourself, or download a pre-compiled binary. 5 General comments from forum discussion.For all these reasons, learning how to use TerraGear is a good idea. Or maybe you've got a fantastically fast machine, and you want to build your own terrain using higher-resolution vector data (vmap1, Tiger, osm) to get better roads/streams. Maybe the official scenery is too detailed for your slow machine, and you'd like to build terrain using a digital elevation model (DEM) with poorer resolution, to decrease the number of polygons and thus improve your framerates. But there is a variety of reasons you might want to use TerraGear to produce your own terrain files, rather than downloading the standard FlightGear scenery.įor instance, if you use WorldEditor to modify/improve information about an airport's taxiway/apron layout, you might wish to see how that modified airport would look in the scenery before deciding you're happy with the results. The TerraGear software reads data files containing ground elevation, airport locations and layouts, geographical land-cover data, and more, and produces the scenery files used by FlightGear to represent the terrain of the world.įor simplicity and convenience, most FlightGear users simply download the plug-and-play scenery files from the FlightGear scenery server, or use TerraSync to automatically download scenery as needed. The TerraGear software project supports FlightGear by creating the files used by FlightGear to represent the elevation and texture of the earth, including airports, cities, fields, forests, rivers, roads and so on.
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